Innovating Classroom Desks to Improve Student Experience in Future Classrooms
Roles
UX Researcher at KAIST
Goals
Discover Potential Business Items through Design Thinking
Developing New Product Concept to Augment In-class Experiences
Details
Funded by KAIST
Conducted surveys (244 participants) and in-depth interviews (9 participants) to explore the needs of students
Discovered new items to augment in-class educational experiences by improving classroom chairs and desks
Conducted usability tests with 42 participants