Innovating Classroom Desks to Improve Student Experience in Future Classrooms

 

Roles

  • UX Researcher at KAIST

Goals

  • Discover Potential Business Items through Design Thinking

  • Developing New Product Concept to Augment In-class Experiences

Details

  • Funded by KAIST

  • Conducted surveys (244 participants) and in-depth interviews (9 participants) to explore the needs of students

  • Discovered new items to augment in-class educational experiences by improving classroom chairs and desks

  • Conducted usability tests with 42 participants

 

The Korean Classroom Environment Changed Due to Smart Devices

 

Market Trend Research and Competitor Analysis in Desk and Chair domains

Expert Interviews with Desk developers and Teachers

User studies by interviews, survey and video analysis (because of Covid-19)

 

User Survey & Analyzing User needs

 

Competitor Analysis & Idea Generation

 

Developing Prototype

 

Usability Test & Qnatitative Evaluation

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